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3D MODELLING AND TEXTURING
With my fondness of all things level design, I have also taken a strong interest within 3D art modelling and texturing. Currently at 1000+ hours within 3Dsmax and Substance Painter, I have found myself really paying attention to the finer details within the 3d production pipeline to achieve high quality assets. I really wanted to research and study the workflow of a 3d artist more to support my growth as a level designer and to work alongside and gather knowledge from peers. Within 3D production I have a taken a keen interest in realistic models and texturing. With technology constantly evolving, I am always learning to achieve quality assets.
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